Roblox developer · Lua

Roblox scripter. Five years.

Gameplay, datastores, UI, and most of the odd stuff in between. A lot of my work is jumping into games that are already out.

Experience
About 5 years
Focus
Live-ops
Timezone
EST, flexible
Status
Taking work

Scroll

01 About

Nineteen, five years in Studio.

The short version of who you would be hiring.

  • Experience~5 yrs
  • FocusLive-ops
  • TimezoneEST
  • Reply timeSame day
  • StatusOpen

I'm a 19 year old Roblox developer with around five years of building games and systems. I started taking it seriously a few years back, and I've ended up working across enough areas that it's worth asking me about pretty much anything. My hours are flexible (EST) and I get back to people the same day.

Dropping into an already established game is normal for me. I read existing code and structure quickly and add to it without breaking what's already running, so a live project with players in it is not a problem.

If this page doesn't cover what you need, ask anyway. I pick things up fast and I can usually work around it.

02 Skills

What I do.

01

Lua scripting

LocalScripts, ServerScripts, ModuleScripts, OOP patterns, and profiling when something starts running slow.

02

Roblox services

DataStoreService, TeleportService, HttpService, TweenService, MarketplaceService, ReplicatedStorage and most of the rest.

03

Game systems

Combat, currency, inventory, leaderboards, quests, and saving that survives a bad shutdown.

04

UI scripting

Tweened interfaces, layouts that hold up on phone and console, controller and keyboard input.

05

Security and performance

Remote validation, server side sanity checks, memory use and server frame time.

06

Heavier features

Procedural generation, pathfinding AI, party systems, webhooks, and outside APIs through HttpService.

03 Games

Games I've worked on.

Player counts and visits are read from the Roblox API when this page loads, so they are current.

Reading live data

04 Work

A few things worth showing.

Commissions and personal builds.

Loading

01

Past commission

Banana Studios

A commission I can't talk about in detail yet. The studio sits around 10k to 20k players at once across their games and has passed a billion total visits.

Group details →
Access revoked
Terminated

02

Past developer

Clover Studios

Lead scripter on a game sitting around 2k players at once. It was taken down by a false DMCA and I'm no longer involved. I can show proof of the numbers if you ask.

Group details →

03

Past commission

Mimic NPC

A pathfinding NPC, shown with a flashlight, ragdolls and stamina. It routes around obstacles without looping back on itself, and it can lose interest and walk off, which the clip doesn't show.

Watch on YouTube →
Procedurally generated island with a river cut through it

04

Personal work

World generation

Procedural terrain built on Roblox terrain voxels. Perlin noise shapes the landmass, a random walk worm carves the rivers, and the amplitude varies so the coastline doesn't read flat.

Read the DevForum post →

05

Personal work

Full episode in Roblox

A full 24 minute episode streamed into Roblox at watchable quality, using HttpService and a pipeline built outside of Studio. Mostly a test of how much data I could push in.

Expand the video →

05 Contact

Want something built?

Discord is the fastest way to reach me.

Discord

Send a message with what you need and roughly when you need it.

.h1roo_ Click to copy
Open Discord