Loading
01
Past commissionBanana Studios
A commission I can't talk about in detail yet. The studio sits around 10k to 20k players at once across their games and has passed a billion total visits.
Group details →Roblox developer · Lua
Gameplay, datastores, UI, and most of the odd stuff in between. A lot of my work is jumping into games that are already out.
Scroll
01 About
The short version of who you would be hiring.
I'm a 19 year old Roblox developer with around five years of building games and systems. I started taking it seriously a few years back, and I've ended up working across enough areas that it's worth asking me about pretty much anything. My hours are flexible (EST) and I get back to people the same day.
Dropping into an already established game is normal for me. I read existing code and structure quickly and add to it without breaking what's already running, so a live project with players in it is not a problem.
If this page doesn't cover what you need, ask anyway. I pick things up fast and I can usually work around it.
02 Skills
LocalScripts, ServerScripts, ModuleScripts, OOP patterns, and profiling when something starts running slow.
DataStoreService, TeleportService, HttpService, TweenService, MarketplaceService, ReplicatedStorage and most of the rest.
Combat, currency, inventory, leaderboards, quests, and saving that survives a bad shutdown.
Tweened interfaces, layouts that hold up on phone and console, controller and keyboard input.
Remote validation, server side sanity checks, memory use and server frame time.
Procedural generation, pathfinding AI, party systems, webhooks, and outside APIs through HttpService.
03 Games
Player counts and visits are read from the Roblox API when this page loads, so they are current.
Reading live data
04 Work
Commissions and personal builds.
Loading
01
Past commissionA commission I can't talk about in detail yet. The studio sits around 10k to 20k players at once across their games and has passed a billion total visits.
Group details →02
Past developerLead scripter on a game sitting around 2k players at once. It was taken down by a false DMCA and I'm no longer involved. I can show proof of the numbers if you ask.
Group details →03
Past commissionA pathfinding NPC, shown with a flashlight, ragdolls and stamina. It routes around obstacles without looping back on itself, and it can lose interest and walk off, which the clip doesn't show.
Watch on YouTube →
04
Personal workProcedural terrain built on Roblox terrain voxels. Perlin noise shapes the landmass, a random walk worm carves the rivers, and the amplitude varies so the coastline doesn't read flat.
Read the DevForum post →05
Personal workA full 24 minute episode streamed into Roblox at watchable quality, using HttpService and a pipeline built outside of Studio. Mostly a test of how much data I could push in.
Expand the video →05 Contact
Discord is the fastest way to reach me.
Send a message with what you need and roughly when you need it.